01
This project is pretty exciting. Think about skiing - the rush of going down a mountainside, the cool crisp air on your face, the stunning views all around. Now imagine doing all of that without even stepping outside your house. I designed a virtual reality game that lets you go skiing. You put on a headset, and suddenly, you're on top of a snowy mountain, skis at your feet, ready to take off.
02
My project idea originated from an exercise of exploring potential affordances from an oculus controller. I brainstormed various ways the controllers could be used as different props in Virtual Reality. Through this exercise, I discovered how the controllers could serve as a kayaking paddle, a cricket bat, and other interesting items. This exploration led me to the intriguing idea of using the controllers as ski poles to create a skiing experience for Virtual Reality users.




03
I used Unity to create this project, conceptualizing the look and feel of the skiing experience from the ground up.
Ski Poles Attachment: The ski poles are a child object of the left hand and right controller. (Child Parent Relationship)
Track: Will add a prefab of terrain consisting of a slope with a collider turned on.
Movement and Direction: By using the rotation of the VR controllers, with the ski poles attached to control the direction of the player character.
I started by scripting the VR controllers to function as ski poles. Gradually, I developed the environment to emulate the feel of a snowy mountain, adding intricate details and unique shades of white and grey to create an authentic and immersive experience.









